Hole
One complete scoring unit from teeing area to putting green and cup. A standard round usually has 18 holes.
PLATE 06Clubs · shot shapes · course management
Get a ball into a hole 4¼ inches wide in as few strokes as possible, while the course does everything it can to stop you. Golf is less about hitting it far than choosing where to miss.
FRONT 9 · The basics
Read this first. These are the words the rest of the page assumes you know.
One complete scoring unit from teeing area to putting green and cup. A standard round usually has 18 holes.
The score a skilled golfer is expected to need for a hole under normal conditions.
The starting area for each hole where the first stroke is played.
The shorter-cut grass forming the preferred route from tee to green.
Longer grass beside the fairway that usually makes the next shot harder.
The specially prepared short-grass area containing the hole and flagstick.
A prepared sand hazard/area that requires special shot technique and has specific rules.
A marked area, often involving water or difficult ground, with specific relief options and penalty procedures.
How and where the ball is resting: fairway, rough, sand, slope, etc. The lie affects the shot you can reasonably play.
The hitting surface of the golf club.
The direction the clubhead is traveling through the hitting area.
How far the ball travels through the air before first touching the ground.
How far the ball travels along the ground after landing.
A shot intended to reach or finish near the green.
A short shot near the green that flies relatively low and rolls most of the remaining distance.
A short shot that flies higher and farther through the air than a typical chip.
A stroke played on or around the green designed mainly to roll the ball.
For a right-handed golfer, a controlled shot that curves gently from right to left. Reverse the direction for a left-handed golfer.
For a right-handed golfer, a controlled shot that curves gently from left to right. Reverse the direction for a left-handed golfer.
An unintended, usually larger curve away from the golfer’s body side: right for most right-handed golfers.
An unintended, usually larger curve toward the golfer’s body side: left for most right-handed golfers.
Choosing targets, clubs, and risk levels to produce the best score rather than simply trying the hardest possible shot.
FRONT 9 · The basics
Count every stroke (and every penalty stroke) from the first tee shot to the last putt.
One unit of the course, beginning in teeing area and ending when ball is holed.
18 or fewer holes played in order set by committee under Rules of Golf.
Total strokes (including penalties) determine score.
Players compete hole by hole; winning more holes wins match.
Expected benchmark strokes for a skilled player on a hole/course.
One under par on a hole.
Two under par.
One over par.
Two over par.
System estimating player ability and enabling equitable competition under handicapping rules.
Actual strokes taken.
Gross score adjusted by handicap strokes in applicable formats.
FRONT 9 · The basics
Every hole is a route from a teeing area to a green, with hazards placed to punish certain misses.
Starting area for hole.
Closely mown central playing corridor.
Longer grass outside fairway.
Prepared sand area treated specially by rules.
Water or other ground marked with red or yellow stakes or lines. You may play it as it lies, or take relief for one penalty stroke (Rule 17). Red areas also allow sideways (“lateral”) relief.
Closely mown putting surface containing hole.
Short grass around green but not part of putting green.
Outside course boundary; normally stroke-and-distance relief required unless applicable local rule offers alternative.
Hole bends left or right.
Distance ball must travel in air to clear hazard/feature.
Area targeted for tee shot/approach.
Distance ball rolls after landing.
BACK 9 · Clubs & ball flight
Fourteen clubs, each a different combination of loft and length. More loft sends the ball higher and shorter.
Longest club, lowest loft in standard bag; used primarily for distance from tee.
Long-distance club playable from tee/fairway, higher loft than driver.
Wood/iron blend designed for easier launch and long approach utility.
Lower-loft iron for long approaches/tee shots; harder to launch for many players.
Versatile approach clubs around 5–7 iron.
Higher loft 8–9 iron for shorter approaches.
Bridge between irons and specialty wedges.
Fills distance gap between pitching and sand wedges.
Higher loft/bounce used in bunkers and short game.
Very high loft for short high shots, specialized lies, and greenside play.
Used primarily on green to roll ball.
Angle/sole geometry helping wedge resist digging into turf/sand.
Face angle affecting launch and distance.
How shaft bends; fit depends on delivery/speed/preferences.
BACK 9 · Clubs & ball flight
The same club can produce very different shots depending on setup, swing length and ball position.
First stroke on hole.
Shot intended to reach/position near green.
Intentionally stop short of hazard/difficult distance.
Low-running short-game shot with limited air time.
Higher short-game shot with more carry and softer landing.
Very high soft shot requiring open face/loft and appropriate lie.
Greenside or fairway shot from sand; technique differs by lie/distance.
Low-trajectory shot used under wind/trees or for control.
Controlled lower-flight shot, often with abbreviated finish.
For right-hander, ball curves gently right-to-left.
For right-hander, ball curves gently left-to-right.
Large right-to-left curve for right-hander.
Large left-to-right curve for right-hander.
Ball rolled on green toward hole.
Long putt prioritized for distance control / easy second putt.
Low chip using less loft and more rollout.
BACK 9 · Clubs & ball flight
Two numbers explain most of where a shot goes: the clubface angle (mostly sets the start direction) and the face-to-path difference (sets the curve).
Major influence on initial direction.
Direction club head travels through impact relative to target.
Relationship largely influences curvature.
Whether club is traveling up/down at impact.
Actual loft delivered at impact.
Relationship of dynamic loft and angle of attack; influences spin generation.
Initial vertical launch.
Revolutions per minute; interacts with speed/launch.
Ball speed divided by clubhead speed; proxy for energy transfer.
Where ball hits face; heel/toe/high/low changes speed and gear effect.
Bottom of swing arc; crucial for iron/turf contact.
Golf ball-flight science is simplified here. Equipment, wind, lie, spin axis, and strike location all affect real outcomes.
BACK 9 · Clubs & ball flight
Diagnose the miss before trying to fix the swing.
Large curve away from player’s body side (right for right-hander), commonly from open face relative to path.
Large opposite curve, commonly from closed face relative to path.
Starts right for right-hander and stays relatively straight; often path/face both right of target.
Starts left and stays relatively straight.
Starts right and curves farther right.
Starts left and curves farther left.
Club contacts ground before ball; low point too far behind ball.
Impact too high on ball/low on face; insufficient ground interaction after ball.
Very high contact on ball causing low rolling shot.
Ball contacts hosel/heel area and shoots sharply sideways.
Impact toward toe, often reducing speed/altering curve.
Impact toward heel.
Ground contact before ball in short game.
Leading edge strikes ball high, producing low uncontrolled shot.
18TH · Strategy & rules
Good scores come from avoiding big numbers. Aim where your normal miss still leaves you playable.
How far each club flies is more useful than total distance alone when hazards are involved.
Aim so normal miss pattern still leaves playable result.
Aim toward larger/safe side of green instead of chasing tucked pin.
For many players, aiming center green lowers big numbers.
Missing green on side with little green between ball and hole creates hard recovery.
Choose next-shot distance you are comfortable with rather than blindly advancing maximum.
Choose target that accounts for worst common miss, not just perfect strike.
Use position within teeing area to improve visual/shot angle.
Into wind usually requires more club and lower controlled flight; downwind changes carry/roll/spin.
Rough, slope, sand, hardpan, wet turf affect launch/contact/distance.
Uphill/downhill and sidehill lies alter stance, trajectory, and curvature tendencies.
When in trouble, accept bogey rather than turning it into triple by forcing hero shot.
18TH · Strategy & rules
For most golfers, more than half of all strokes are played within 100 yards of the hole, and putts alone are close to 40%.
Pick where ball should first land, then choose club/trajectory for rollout.
When possible, lower-risk chip/putt-style shots reduce required precision.
Use when obstacle, short-side, or firm landing requires steep soft shot.
Greenside technique intentionally enters sand behind ball and uses sand to move ball.
Cleaner ball-first strike than greenside splash.
Miss green but get ball into hole in two shots from around green.
Ability to save par after missing green in regulation.
Direction grass grows can influence speed/roll on some greens.
Faster greens require smaller stroke and magnify slope.
Estimate direction and speed based on slope, grain, and pace.
Initial path of putt.
Speed of putt, which changes how much break acts.
18TH · Strategy & rules
Most rulings come down to one question: where do I play my next shot from, and what does it cost?
If not found within rule search time, ball is lost; standard relief is stroke and distance unless another rule/local rule applies.
If entire ball lies beyond boundary edge, standard stroke-and-distance relief applies.
Played to save time when original may be lost outside penalty area or out of bounds.
Player may play ball as it lies or take specified relief options with penalty.
Player can declare ball unplayable (except certain restrictions, such as penalty-area context) and take relief options with penalty.
Free relief may be available for interference under abnormal course condition rules.
Marked abnormal condition that may allow free relief.
Relief can apply under rule in general area, subject to conditions/local rules.
Rules provide special treatment in certain circumstances; replace as required.
Ball can be marked, lifted, cleaned, and replaced on putting green.
Natural unattached objects can often be removed, but moving ball can cause consequences depending situation.
Playing another ball can result in general penalty and must be corrected in stroke play.
Relief options include within bunker and, with additional penalty, back-on-line outside bunker under rules.
| Situation | Penalty | Your options |
|---|---|---|
| Ball in a yellow penalty area | <span class="num">1 STROKE</span> | Play it as it lies (no penalty), stroke-and-distance, or back-on-the-line. |
| Ball in a red penalty area | <span class="num">1 STROKE</span> | All yellow options, plus lateral relief within two club-lengths, no nearer the hole. |
| Out of bounds / lost ball | <span class="num">1 STROKE</span> | Stroke-and-distance: replay from where you last hit. (A local rule may allow a two-stroke drop near where it went out.) |
| Unplayable ball | <span class="num">1 STROKE</span> | Stroke-and-distance, back-on-the-line, or two club-lengths sideways. In a bunker, staying in it; or back-on-the-line outside it for two strokes. |
| Cart path / ground under repair | <span class="num">FREE</span> | Drop within one club-length of the nearest point of complete relief, no nearer the hole. |
19TH · Formats & stats
The same round can be scored many ways, some for tournaments, some for fun with friends.
Lowest total strokes wins.
Win individual holes; match score is holes up/down.
Points awarded based on score relative to fixed target.
Team selects best shot then all play from there; casual/team-event format.
Each player plays own ball; best score for side counts.
Partners alternate strokes with one ball.
Each hole worth a unit/skin, often carries over if tied depending rules.
Three matches: front nine, back nine, total 18, common informal betting format.
Handicap strokes apply on designated holes based on index/format.
19TH · Formats & stats
Strokes gained compares every shot to a tour-average benchmark from the same spot, so it shows exactly where strokes are won and lost.
Tee shots finishing fairway on par 4/5; not always equal quality.
Green in regulation: on green with at least two putts remaining to make par.
Simple putting count heavily influenced by GIR/proximity.
Save par or better after missing GIR.
Save par or better after greenside bunker, depending stat definition.
Average tee-shot distance on measured holes.
Fairways hit percentage.
Distance remaining to hole after approach.
Performance vs benchmark from tee on par 4/5.
Performance on approach shots vs benchmark.
Short-game performance.
Putting performance relative to benchmark from given distances.
Overall performance vs field/benchmark.
19TH · Formats & stats
Habits that lower scores on a real course, and in golf games.
Rulebook watch
Golf’s rules are written jointly by the USGA and The R&A. The current edition took effect in 2023, with clarifications and new Model Local Rules added since; the next full edition is expected in 2027.
The R&A and USGA published new and updated Model Local Rules effective 1 January 2026, which committees can adopt for their competitions.
Balls will be tested at a 125 mph clubhead speed (up from 120), 2,200 rpm spin and an 11° launch. Elite competitions adopt it in 2028 and recreational golf in 2030. Most amateurs will lose only a few yards.
The 2023 edition simplified back-on-the-line relief, lets a player replace a club damaged during the round (unless it was damaged through abuse), and dropped the penalty for leaving a handicap off the scorecard.
Search time was cut from five minutes to three, drops are made from knee height, relief areas are measured in club-lengths, and there is no penalty for accidentally moving your ball while searching for it.
Reference
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Reference
Rules and dimensions on this page follow these documents. Video-game notes teach transferable logic rather than edition-specific tricks. Page stats: 13 sections · 160 explained concepts · 6 interactive visuals · 59 glossary terms.