PLATE 06Clubs · shot shapes · course management

Golf

Get a ball into a hole 4¼ inches wide in as few strokes as possible, while the course does everything it can to stop you. Golf is less about hitting it far than choosing where to miss.

18 HOLESa standard round
PAR 72typical course
14 CLUBSthe legal maximum
4.25 INhole diameter
1.68 INminimum ball diameter
3 MINto search for a ball

FRONT 9 · The basics

Start here: the words

Read this first. These are the words the rest of the page assumes you know.

Anatomy of a hole

RULE 2.2 · THE FIVE AREAS OF THE COURSE
A to-scale 418-yard par 4. The Rules divide every course into five areas: the general area, the teeing area, bunkers, penalty areas and the putting green. Everything outside the white stakes is out of bounds.
Core vocabulary22 words used everywhere below

Hole

One complete scoring unit from teeing area to putting green and cup. A standard round usually has 18 holes.

Par

The score a skilled golfer is expected to need for a hole under normal conditions.

Teeing area

The starting area for each hole where the first stroke is played.

Fairway

The shorter-cut grass forming the preferred route from tee to green.

Rough

Longer grass beside the fairway that usually makes the next shot harder.

Green

The specially prepared short-grass area containing the hole and flagstick.

Bunker

A prepared sand hazard/area that requires special shot technique and has specific rules.

Penalty area

A marked area, often involving water or difficult ground, with specific relief options and penalty procedures.

Lie

How and where the ball is resting: fairway, rough, sand, slope, etc. The lie affects the shot you can reasonably play.

Clubface

The hitting surface of the golf club.

Swing path

The direction the clubhead is traveling through the hitting area.

Carry

How far the ball travels through the air before first touching the ground.

Roll

How far the ball travels along the ground after landing.

Approach shot

A shot intended to reach or finish near the green.

Chip

A short shot near the green that flies relatively low and rolls most of the remaining distance.

Pitch

A short shot that flies higher and farther through the air than a typical chip.

Putt

A stroke played on or around the green designed mainly to roll the ball.

Draw

For a right-handed golfer, a controlled shot that curves gently from right to left. Reverse the direction for a left-handed golfer.

Fade

For a right-handed golfer, a controlled shot that curves gently from left to right. Reverse the direction for a left-handed golfer.

Slice

An unintended, usually larger curve away from the golfer’s body side: right for most right-handed golfers.

Hook

An unintended, usually larger curve toward the golfer’s body side: left for most right-handed golfers.

Course management

Choosing targets, clubs, and risk levels to produce the best score rather than simply trying the hardest possible shot.

FRONT 9 · The basics

The game at a glance

Count every stroke (and every penalty stroke) from the first tee shot to the last putt.

Score names

PICK A PAR · COUNT THE STROKES

Hole

One unit of the course, beginning in teeing area and ending when ball is holed.

Round

18 or fewer holes played in order set by committee under Rules of Golf.

Stroke play

Total strokes (including penalties) determine score.

Match play

Players compete hole by hole; winning more holes wins match.

Par

Expected benchmark strokes for a skilled player on a hole/course.

Birdie

One under par on a hole.

Eagle

Two under par.

Bogey

One over par.

Double bogey

Two over par.

Handicap

System estimating player ability and enabling equitable competition under handicapping rules.

Gross score

Actual strokes taken.

Net score

Gross score adjusted by handicap strokes in applicable formats.

The spirit of itThree principles
  • The simplest rule philosophy: play the course as you find it, play the ball as it lies, and apply the Rules honestly.
  • Golf strategy is mostly about dispersion, target selection, lie, distance, hazards, and avoiding costly mistakes.
  • Handicaps use the World Handicap System (since 2020). A Handicap Index can go up to 54.0, which lets players of any level compete fairly.

FRONT 9 · The basics

Parts of a golf hole

Every hole is a route from a teeing area to a green, with hazards placed to punish certain misses.

Teeing area

Starting area for hole.

Fairway

Closely mown central playing corridor.

Rough

Longer grass outside fairway.

Bunker

Prepared sand area treated specially by rules.

Penalty area

Water or other ground marked with red or yellow stakes or lines. You may play it as it lies, or take relief for one penalty stroke (Rule 17). Red areas also allow sideways (“lateral”) relief.

Green

Closely mown putting surface containing hole.

Fringe / collar

Short grass around green but not part of putting green.

Out of bounds (OB)

Outside course boundary; normally stroke-and-distance relief required unless applicable local rule offers alternative.

Dogleg

Hole bends left or right.

Carry

Distance ball must travel in air to clear hazard/feature.

Landing zone

Area targeted for tee shot/approach.

Runout

Distance ball rolls after landing.

BACK 9 · Clubs & ball flight

Club families

Fourteen clubs, each a different combination of loft and length. More loft sends the ball higher and shorter.

The bag: distances and gaps

SET YOUR 7-IRON CARRY
Distances scale from TrackMan’s published PGA Tour averages (7-iron ≈ 172 yd carry). Tell it how far you carry a 7-iron and it estimates the rest.

Driver

Longest club, lowest loft in standard bag; used primarily for distance from tee.

Fairway wood

Long-distance club playable from tee/fairway, higher loft than driver.

Hybrid

Wood/iron blend designed for easier launch and long approach utility.

Long iron

Lower-loft iron for long approaches/tee shots; harder to launch for many players.

Mid iron

Versatile approach clubs around 5–7 iron.

Short iron

Higher loft 8–9 iron for shorter approaches.

Pitching wedge

Bridge between irons and specialty wedges.

Gap wedge

Fills distance gap between pitching and sand wedges.

Sand wedge

Higher loft/bounce used in bunkers and short game.

Lob wedge

Very high loft for short high shots, specialized lies, and greenside play.

Putter

Used primarily on green to roll ball.

Bounce

Angle/sole geometry helping wedge resist digging into turf/sand.

Loft

Face angle affecting launch and distance.

Shaft flex

How shaft bends; fit depends on delivery/speed/preferences.

BACK 9 · Clubs & ball flight

Shot types

The same club can produce very different shots depending on setup, swing length and ball position.

Tee shot

First stroke on hole.

Approach

Shot intended to reach/position near green.

Layup

Intentionally stop short of hazard/difficult distance.

Chip

Low-running short-game shot with limited air time.

Pitch

Higher short-game shot with more carry and softer landing.

Flop

Very high soft shot requiring open face/loft and appropriate lie.

Bunker shot

Greenside or fairway shot from sand; technique differs by lie/distance.

Punch

Low-trajectory shot used under wind/trees or for control.

Knockdown

Controlled lower-flight shot, often with abbreviated finish.

Draw

For right-hander, ball curves gently right-to-left.

Fade

For right-hander, ball curves gently left-to-right.

Hook

Large right-to-left curve for right-hander.

Slice

Large left-to-right curve for right-hander.

Putt

Ball rolled on green toward hole.

Lag putt

Long putt prioritized for distance control / easy second putt.

Bump and run

Low chip using less loft and more rollout.

BACK 9 · Clubs & ball flight

Ball-flight basics

Two numbers explain most of where a shot goes: the clubface angle (mostly sets the start direction) and the face-to-path difference (sets the curve).

The nine ball flights

MOVE THE FACE AND THE PATH
Right-handed golfer, viewed from above. Start direction is roughly 75–85% face angle; the curve comes from the difference between face and path. A simplified model of the “D-plane”.

Clubface

Major influence on initial direction.

Swing path

Direction club head travels through impact relative to target.

Face-to-path

Relationship largely influences curvature.

Angle of attack

Whether club is traveling up/down at impact.

Dynamic loft

Actual loft delivered at impact.

Spin loft

Relationship of dynamic loft and angle of attack; influences spin generation.

Launch angle

Initial vertical launch.

Spin rate

Revolutions per minute; interacts with speed/launch.

Smash factor

Ball speed divided by clubhead speed; proxy for energy transfer.

Strike location

Where ball hits face; heel/toe/high/low changes speed and gear effect.

Low point

Bottom of swing arc; crucial for iron/turf contact.

Golf ball-flight science is simplified here. Equipment, wind, lie, spin axis, and strike location all affect real outcomes.

BACK 9 · Clubs & ball flight

Common misses and what they mean

Diagnose the miss before trying to fix the swing.

Slice

Large curve away from player’s body side (right for right-hander), commonly from open face relative to path.

Hook

Large opposite curve, commonly from closed face relative to path.

Push

Starts right for right-hander and stays relatively straight; often path/face both right of target.

Pull

Starts left and stays relatively straight.

Push-slice

Starts right and curves farther right.

Pull-hook

Starts left and curves farther left.

Fat

Club contacts ground before ball; low point too far behind ball.

Thin

Impact too high on ball/low on face; insufficient ground interaction after ball.

Top

Very high contact on ball causing low rolling shot.

Shank

Ball contacts hosel/heel area and shoots sharply sideways.

Toe strike

Impact toward toe, often reducing speed/altering curve.

Heel strike

Impact toward heel.

Chunked chip

Ground contact before ball in short game.

Bladed chip

Leading edge strikes ball high, producing low uncontrolled shot.

18TH · Strategy & rules

Course management

Good scores come from avoiding big numbers. Aim where your normal miss still leaves you playable.

Know carry distance

How far each club flies is more useful than total distance alone when hazards are involved.

Play to dispersion

Aim so normal miss pattern still leaves playable result.

Fat side

Aim toward larger/safe side of green instead of chasing tucked pin.

Center-green strategy

For many players, aiming center green lowers big numbers.

Avoid short-side

Missing green on side with little green between ball and hole creates hard recovery.

Lay up to favorite yardage

Choose next-shot distance you are comfortable with rather than blindly advancing maximum.

Hazard margin

Choose target that accounts for worst common miss, not just perfect strike.

Tee-box angle

Use position within teeing area to improve visual/shot angle.

Wind plan

Into wind usually requires more club and lower controlled flight; downwind changes carry/roll/spin.

Lie adjustment

Rough, slope, sand, hardpan, wet turf affect launch/contact/distance.

Slope effect

Uphill/downhill and sidehill lies alter stance, trajectory, and curvature tendencies.

Score strategy

When in trouble, accept bogey rather than turning it into triple by forcing hero shot.

18TH · Strategy & rules

Short game and putting

For most golfers, more than half of all strokes are played within 100 yards of the hole, and putts alone are close to 40%.

Read the break

SLOPE · SPEED · DISTANCE
A physics simulation of a putt on a tilted green: the ball slows from friction while gravity pulls it downhill. Faster greens and slower putts break more. (Constant slope, no grain.)

Landing spot

Pick where ball should first land, then choose club/trajectory for rollout.

Use the ground

When possible, lower-risk chip/putt-style shots reduce required precision.

High-loft option

Use when obstacle, short-side, or firm landing requires steep soft shot.

Bunker splash

Greenside technique intentionally enters sand behind ball and uses sand to move ball.

Bunker fairway shot

Cleaner ball-first strike than greenside splash.

Up-and-down

Miss green but get ball into hole in two shots from around green.

Scrambling

Ability to save par after missing green in regulation.

Grain

Direction grass grows can influence speed/roll on some greens.

Green speed

Faster greens require smaller stroke and magnify slope.

Read

Estimate direction and speed based on slope, grain, and pace.

Start line

Initial path of putt.

Pace

Speed of putt, which changes how much break acts.

18TH · Strategy & rules

Rules situations beginners meet

Most rulings come down to one question: where do I play my next shot from, and what does it cost?

Relief options, drawn to scale

PENALTY AREA · UNPLAYABLE · OUT OF BOUNDS
Club-lengths are measured with your longest club other than the putter. Drops are made from knee height into the relief area.

Lost ball

If not found within rule search time, ball is lost; standard relief is stroke and distance unless another rule/local rule applies.

Out of bounds

If entire ball lies beyond boundary edge, standard stroke-and-distance relief applies.

Provisional ball

Played to save time when original may be lost outside penalty area or out of bounds.

Penalty area

Player may play ball as it lies or take specified relief options with penalty.

Unplayable ball

Player can declare ball unplayable (except certain restrictions, such as penalty-area context) and take relief options with penalty.

Cart path / immovable obstruction

Free relief may be available for interference under abnormal course condition rules.

Ground under repair

Marked abnormal condition that may allow free relief.

Embedded ball

Relief can apply under rule in general area, subject to conditions/local rules.

Ball moved accidentally on green

Rules provide special treatment in certain circumstances; replace as required.

Marking on green

Ball can be marked, lifted, cleaned, and replaced on putting green.

Loose impediment

Natural unattached objects can often be removed, but moving ball can cause consequences depending situation.

Wrong ball

Playing another ball can result in general penalty and must be corrected in stroke play.

Unplayable in bunker

Relief options include within bunker and, with additional penalty, back-on-line outside bunker under rules.

Relief at a glanceRules 16–19
SituationPenaltyYour options
Ball in a yellow penalty area<span class="num">1 STROKE</span>Play it as it lies (no penalty), stroke-and-distance, or back-on-the-line.
Ball in a red penalty area<span class="num">1 STROKE</span>All yellow options, plus lateral relief within two club-lengths, no nearer the hole.
Out of bounds / lost ball<span class="num">1 STROKE</span>Stroke-and-distance: replay from where you last hit. (A local rule may allow a two-stroke drop near where it went out.)
Unplayable ball<span class="num">1 STROKE</span>Stroke-and-distance, back-on-the-line, or two club-lengths sideways. In a bunker, staying in it; or back-on-the-line outside it for two strokes.
Cart path / ground under repair<span class="num">FREE</span>Drop within one club-length of the nearest point of complete relief, no nearer the hole.

19TH · Formats & stats

Scoring formats

The same round can be scored many ways, some for tournaments, some for fun with friends.

Stroke play

Lowest total strokes wins.

Match play

Win individual holes; match score is holes up/down.

Stableford

Points awarded based on score relative to fixed target.

Scramble

Team selects best shot then all play from there; casual/team-event format.

Best ball / four-ball

Each player plays own ball; best score for side counts.

Alternate shot / foursomes

Partners alternate strokes with one ball.

Skins

Each hole worth a unit/skin, often carries over if tied depending rules.

Nassau

Three matches: front nine, back nine, total 18, common informal betting format.

Handicap stroke allocation

Handicap strokes apply on designated holes based on index/format.

19TH · Formats & stats

Golf statistics that matter

Strokes gained compares every shot to a tour-average benchmark from the same spot, so it shows exactly where strokes are won and lost.

Fairways hit

Tee shots finishing fairway on par 4/5; not always equal quality.

GIR

Green in regulation: on green with at least two putts remaining to make par.

Putts per round

Simple putting count heavily influenced by GIR/proximity.

Scrambling %

Save par or better after missing GIR.

Sand save %

Save par or better after greenside bunker, depending stat definition.

Driving distance

Average tee-shot distance on measured holes.

Driving accuracy

Fairways hit percentage.

Proximity

Distance remaining to hole after approach.

Strokes gained: off-the-tee

Performance vs benchmark from tee on par 4/5.

Strokes gained: approach

Performance on approach shots vs benchmark.

Strokes gained: around-the-green

Short-game performance.

Strokes gained: putting

Putting performance relative to benchmark from given distances.

Strokes gained: total

Overall performance vs field/benchmark.

19TH · Formats & stats

Beginner and golf-game mode

Habits that lower scores on a real course, and in golf games.

Play smarterTransferable habits
  • Club up when you are unsure. Most beginners miss short more often than long because they overestimate carry.
  • Aim for center of green unless your dispersion and lie justify attacking the flag.
  • Learn carry distances for wedges and mid-irons before chasing driver speed.
  • When in trees, get back to safety. Hero shots create big numbers.
  • Putt for speed first. A perfect read with terrible speed is still a bad putt.
  • Choose shot shape you can repeat; do not force a draw/fade just because a hole “looks like” it asks for one.
  • In golf games, same logic applies: manage wind, lie percentage, elevation, rollout, and safe miss rather than aiming every shot directly at flag.

Rulebook watch

New for 2026

Golf’s rules are written jointly by the USGA and The R&A. The current edition took effect in 2023, with clarifications and new Model Local Rules added since; the next full edition is expected in 2027.

2026

New Model Local Rules

The R&A and USGA published new and updated Model Local Rules effective 1 January 2026, which committees can adopt for their competitions.

2028 (elite) · 2030 (everyone)

The golf-ball rollback

Balls will be tested at a 125 mph clubhead speed (up from 120), 2,200 rpm spin and an 11° launch. Elite competitions adopt it in 2028 and recreational golf in 2030. Most amateurs will lose only a few yards.

Since 2023

Friendlier rules

The 2023 edition simplified back-on-the-line relief, lets a player replace a club damaged during the round (unless it was damaged through abuse), and dropped the penalty for leaving a handicap off the scorecard.

Since 2019

Three-minute search, knee-height drops

Search time was cut from five minutes to three, drops are made from knee height, relief areas are measured in club-lengths, and there is no penalty for accidentally moving your ball while searching for it.

Reference

Golf glossary

Every term from this page in plain English. Dotted-underlined words anywhere above also explain themselves when you hover or tap them.

Address
Setup before swing.
Alignment
Body/club orientation to target.
Apron
Fringe around green.
Back nine
Holes 10–18.
Back-on-the-line relief
Drop on a line from the hole through a reference point (like where the ball crossed into a penalty area), as far back as you like.
Ball marker
Object marking ball location on green.
Birdie
One under par.
Bogey
One over par.
Bounce
Wedge sole angle.
Break
Putt curve from slope.
Bunker
Sand hazard-like special area.
Carry
Air distance.
Casual water / temporary water
Temporary accumulation may qualify as abnormal course condition.
Chunk
Fat shot.
Club-length
The length of your longest club except the putter, used to measure relief areas.
Clubface
Hitting surface.
Compression
Quality/physics of ball-club interaction; also ball construction term.
Course rating
Difficulty rating for scratch golfer under handicapping.
Divot
Turf displaced by stroke.
Dogleg
Hole bends.
Dormie
Match-play term historically meaning player is as many holes up as remain; usage depends competition.
Draw
Controlled curve.
Drop
Procedure for putting ball back in play under relief.
Eagle
Two under par.
Face-to-path
The difference between where the clubface points and where the club is traveling at impact. It sets the curve.
Fade
Controlled opposite curve.
Fairway
Short grass corridor.
Five areas of the course
Rule 2.2: general area, teeing area, bunkers, penalty areas and the putting green.
Flier
Shot from certain rough lies that carries farther/flies lower-spin than expected.
Fore
Warning shout.
Front nine
Holes 1–9.
Gimme
Conceded short putt in match/casual play; not allowed as “automatic” in stroke play unless rules/format permit concession differently.
Green
Putting surface.
Green fee
Price to play course.
Grip
How hands hold club; also rubber handle.
Grounding club
Resting club on ground; restrictions vary by area/situation.
Handicap index
Standardized measure of demonstrated ability.
Hazard
Legacy casual term; current rules use penalty area/bunker categories.
Hosel
Part connecting shaft and clubhead.
Lateral relief
For red penalty areas and unplayable balls: drop within two club-lengths of the reference point, no nearer the hole.
Lie
How/where ball sits; also club lie angle.
Mulligan
Unofficial replay shot not part of Rules.
OB
Out of bounds.
Par
Benchmark strokes.
Penalty stroke
Stroke added to score under rules.
Pin
Flagstick colloquial.
Provisional
Second ball played conditionally when original may be lost/OB.
Rough
Longer grass.
Sand save
Par save from greenside bunker.
Scratch golfer
Golfer around 0 handicap index.
Shank
Hosel/heel mis-hit.
Slope rating
Relative course difficulty for bogey vs scratch golfer.
Stimpmeter
A ramp that measures green speed in feet rolled; tour greens often run 12–14.
Stroke and distance
Relief that costs one stroke and sends you back to where you last played.
Tee
Peg and starting area.
Thin
High-on-ball/low-face strike.
Up and down
Two shots from off green to hole.
Yips
Involuntary movement/anxiety issue affecting short strokes.

No glossary term matches. Try the ⌘K search for concepts.

Reference

Official sources

Rules and dimensions on this page follow these documents. Video-game notes teach transferable logic rather than edition-specific tricks. Page stats: 13 sections · 160 explained concepts · 6 interactive visuals · 59 glossary terms.

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