Music, madeaudible on the page.

A theory workbench you can play. Every scale, chord and progression here makes sound — with sampled instruments or a built-in synth engine. Learn by hearing, seeing and playing the idea yourself.

The Bench

Pick a sound. Hear what it does.

Scales, chords and progressions in any of the twelve keys, laid out on the keyboard and explained in plain language.

Chord Book

Where to put your fingers.

Guitar, ukulele, mandolin and bass. Pick a chord, read the diagram, hear it strummed.

The Practice Room

Time, taken seriously.

Rudiments with sticking, a gap click that tests whether your time is actually internal, polyrhythms, and a subdivision ladder. Built for someone who practises every day.

Ear Training

The only skill that transfers to everything.

Seven drills, from naming intervals to identifying modes and progressions. Your streak and best score stay on this device.

Rhythm Room

Time is the part listeners actually feel.

A metronome with real subdivisions, and a step sequencer preloaded with the grooves that built popular music. Edit any of them.

Progression Sketchpad

Build something. Then hear why it works.

Choose a key, pick four diatonic chords, set the tempo and loop the result. Your sketch is saved on this device.

Around the World

Twelve traditions, and what each one solved.

Every region below worked out its own answer to the same questions — how to organise pitch, how to organise time. Open one to hear its scales, its grooves and a real melody from it.

Encyclopedia

Every term, in plain language.

What it is, why it matters, and the thing people get wrong about it.

The Path · 10 stages, in order

Zero to reading the language.

Each stage assumes the last. Tick them off as they click — progress is saved on this device.

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